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Artikel mit dem Stichwort ‘Chrono’

The Girl Who Leapt Through Time (Toki o kakeru shōjo) Part 6: Return, Reset and Finding That Person Again

Freitag, 25. Oktober, 2013

Spoiler warning! This article contains spoilers for Chrono Cross, Persona 2 Innocent Sin, Final Fantasy X, its sequel X-2 and Lost Odyssey.

With his movie ŌBAYASHI made the connection between The Girl Who Leapt Through Time and The Wizard of Oz. This children’s book classic represents a number of similar youth novels in which a protagonist from the real world travels to an unreal fantasy world. TAKAHASHI mentioned Narnia in his text on Mother; there is also Alice in Wonderland which comes to mind, or The Never Ending Story. This last example is interesting as the fantastic world traveled to is actually the narrative of a book, which emphasizes the common theme in these novels: The reader is supposed to identify with the real life protagonist and his journey to the strange world is actually the reading of the story. When the story ends, the protagonist returns to the real world.

Now let’s compare this to The Girl Who Leapt Through Time. Here instead of one (or few) real person(s) traveling from reality into the fantastic, one person from a fantastic future comes into reality. He does return but to make the fantastic disappear his influence has to be undone, so in place of a return for Kazuko there is a reset. Kazuko never leaves reality, cannot return in a spatial sense, instead she returns to an earlier point in reality, before the fantastic occurred.

Fushigi Yūgi

The cover of volume 14 of Fushigi Yūgi by WATASE Yū. It shows heroine Miaka and her lover Taka/Tamahome in the background.

The movie version of Oz has the same actors who play the characters in the world of Oz also play the people from Dorothy’s reality in Kansas. This indicates that fiction is based on reality, that the made up characters are reflections of people that live in reality. In Fushigi Yūgi, a manga for girls from the 1990ies, after going on an adventure by being sucked into a book that tells of a fantastic ancient China the story doesn’t end with the return to the real life setting. Instead there are several volumes dealing with a guy resembling the love interest from the fantastic part transferring to the school of the female protagonist and them falling in love again.

It is a more pronounced version of Kazuko meeting Kazuo again, minus the reset. Fushigi Yūgi’s Miaka doesn’t forget her Tamahome, instead she returns from the fantasy and meets his reincarnation Taka. I have talked about how The Girl Who Leapt Through Time influenced Final Fantasy in part 3 and how another video game, Mother, fits in with the same themes present in The Girl Who Leapt Through Time in part 4. There are more video games that share themes from it and I will give two examples that use the “reset and finding a person from the fantastic adventure again in reality” motif. Both came out for the Playstation and after Final Fantasy VII.

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Himmelskörper im elektronischen Bildungsroman, Teil 2: Satelliten und ihre Potentiale

Freitag, 11. Juni, 2010

Vorsicht: Dieser Artikel enthält Spoiler zu Final Fantasy VII und The Legend of Zelda: Majora’s Mask!

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Himmelskörper im elektronischen Bildungsroman, Teil 1: Unser Stern und seine Geschichte

Donnerstag, 10. Juni, 2010

Vorsicht: Dieser Artikel enthält Spoiler zu Chrono Trigger und Dragon Quest IV!

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KATŌ Masato

Montag, 31. Mai, 2010

Aus dem Artbook Chrono Cross: A View of the World - Missing Link

Profil

Geboren am 28.03.1963. Arbeitete etwa ein Jahr im Animationsbereich, bevor er bei Tecmo die Grafik für eine Adaption des Manga Captain Tsubasa erstellte. Nach weiteren Arbeiten in den Bereichen Grafik, Grafikregie, Szenario und Inszenierung bei Tecmo und Gainax schreibt er 1995 das Szenario zu Chrono Trigger und danach viele weitere Szenarien bei Square. Mittlerweile ist er als unabhängiger Autor für verschiedene Entwickler (darunter Chunsoft, imageepoch, weiterhin Square-Enix) tätig.

Werke

  • Captain Tsubasa, 1988, Famicom, Grafik
  • Ninja Ryūken-den (Ninja Gaiden), 1988, Famicom, Grafik
  • Ninja Ryūken-den II ~Ankoku no jashinken~ (Ninja Gaiden II: The Dark Sword of Chaos), 1988, Famicom, Szenario, Grafik, Filmsequenz-Regie
  • Ninja Ryūken-den III ~Kōsen no Hakobune~ (Ninja Gaiden III: The Ancient Ship of Doom), 1988, Famicom, Actionsequenz-Regie
  • Fushigi no umi no Nadia (The Secret of Blue Water), PC9801, Planung, Inszenierung, Grafik
  • Princess Maker 2, 1993, PC9801, Planung, Inszenierung, Grafik
  • Chrono Trigger, 1995, Super Famicom, Story-Plan (Planung, Inszenierung, Hauptszenario)
  • Radical Dreamers -Nusumenai hōseki-, 1996, Satellaview, Regie, Drehbuch, Planung, Inszenierung
  • Final Fantasy VII, 1997, Playstation, Planung, Inszenierung
  • Xenogears, 1998, Playstation, Planung, Inszenierung, Text für den Ending-Song
  • Chrono Cross, 1999, Playstation, Regie, Drehbuch, Planung, Filmsequenz-Storyboards
  • Final Fantasy XI, Final Fantasy XI Jiraato no gen’ei (Final Fantasy XI: Rise of the Zilart), 2002-2003, Szenario-Leitung, Weltentwurf, Text für den Opening-Song
  • Baten Kaitos: Owaranai Tsubasa to ushinawareta umi (Baten Kaitos: Eternal Wings and the Lost Ocean), 2003, Gamecube, Drehbuch
  • Homeland, 2005, Gamecube, Szenario
  • Kirite, 2005, Booklet des gleichnamigen Albums von MITSUDA Yasunori, Szenario
  • Deep Labyrinth, 2006, DS, Regie, Szenario-Entwurf
  • Seiken Densetsu DS CHILDREN of MANA, 2006, DS, Szenario-Entwurf
  • Seiken Densetsu 4 (Dawn of Mana), 2006, Playstation2, Szenario-Entwurf
  • Seiken Densetsu HEROES of MANA, 2007, DS, Szenario-Entwurf
  • Fūrai no Shiren 3 Karakuri-yashiki no nemuri-hime, 2008, Wii, Szenario
  • World Destruction (Sands of Destruction), 2008, Szenario Design (Szenario-Entwurf, Charakterentwurf: Toppy)
  • Chrono Trigger, 2008, DS, Story-Plan, Leitung
  • Final Fantasy XI: Ishi no miru yume (A Crystalline Prophecy: Ode to Life Bestowing), 2009, Playstation2/Xbox/PC, Szenario
  • Final Fantasy XI: Senritsu! Mogu-matsuri no yoru (A Moogle Kupo d’Etat: Evil in Small Doses), 2009, Playstation2/Xbox/PC, Szenario
  • Final Fantasy XI: Shantotto-teikoku no inbō (A Shantotto Ascension: The Legend Torn, Her Empire Born), 2009, Playstation2/Xbox/PC, Szenario
  • Fūrai no Shiren 4 Kami no me to akuma no heso, 2010, DS, Szenario
  • ELLARK, 2010, Handy, Zusatz-Szenario „PhantomBlue“
  • Fūrai no Shiren 5 Fortune tower to unmei no dance, 2010, DS, Szenario

Quelle: Wikipedia (japanisch)

Interviews

My Friends | Masato Kato (japanisch)

this month’s friend… Masato Kato (englisch)

[Credits] Chrono Cross

Montag, 24. Mai, 2010

Entwickler

Square

Jahr

1999

SQUARE CO., LTD.

EXECUTIVE PRODUCERS

TOMOYUKI TAKECHI

HIRONOBU SAKAGUCHI

PRODUCER

HIROMICHI TANAKA

DIRECTOR, SCENARIO WRITER

MASATO KATO

ART DIRECTOR

YASUYUKI HONNE

PLAYER CHARACTER DESIGN

NOBUTERU YUUKI

MUSIC

YASUNORI MITSUDA

MAIN PROGRAMMER, EVENT SYSTEM PROGRAM, MAP PROGRAM, MOVIE PROGRAM

KIYOSHI YOSHII

BATTLE SYSTEM DESIGN

HIROMICHI TANAKA

BATTLE PROGRAMMER

KATSUHISA HIGUCHI

SPECIAL EFFECTS PROGRAMMER, MENU SYSTEM PROGRAMMER

KOJI OHNO

EVENT PLANNING & STAGING

MASATO KATO

RYOJI UCHIMICHI

YUUSUKE KIGOSHI

YOSHITSUGU SAITO

HIROKI CHIBA

LOCALIZATION DEPARTMENT GENERAL MANAGER

KOJI YAMASHITA

DEPUTY GENERAL MANAGER

AKIRA KASHIWAGI

LOCALIZATION DIRECTOR, LOCALIZATION SPECIALIST, LOCALIZATION PROGRAMMER, ENGLISH AUTO-ACCENT GENERATOR

RICHARD MARK HONEYWOOD

SQUARE VISUAL WORKS CO., LTD.

MOVIE DIRECTOR

NORIHIRO TAKAMI

CG SUPERVISOR

SATOSHI TSUKAMOTO

PRODUCTION MANAGER

NORIMICHI KUROSAWA

SQUARE SOUNDS, INC.

SOUND FX SUPERVISOR

CHIHARU MINEKAWA

SOUND PROGRAM

MINORU AKAO

SYNTHESIZER PROGRAM

RYO YAMAZAKI

GAME SOUND EDITOR

YASUHIRO YAMAMOTO

Aus der Anleitung der US-Version.

Song Wars: Kultur als „Waffe“

Donnerstag, 13. Mai, 2010

Vorsicht: Dieser Artikel spoilert Macross, Mother/Earthbound Zero und Chrono Cross!

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Elektronische Literatur: Die Träume anderer spielen

Samstag, 8. Mai, 2010

Vorsicht: Dieser Artikel spoilert das Ende von Super Mario Bros. 2, The Legend of Zelda: Link’s Awakening, Kaze no Klonoa: door to phantomile und Final Fantasy X! Auch einige Details aus NIER und Radical Dreamers werden gespoilert!

(mehr …)

[Credits] Chrono Trigger

Samstag, 10. April, 2010

Entwickler

Square

Jahr

1995

PRODUCER

KAZUHIKO AOKI

DIRECTOR

TAKASHI TOKITA

YOSHINORI KITASE

AKIHIKO MATSUI

CHARACTER DESIGN

AKIRA TORIYAMA

SUPERVISOR

YUJI HORII

HIRONOBU SAKAGUCHI

MUSIC

YASUNORI MITSUDA

NOBUO UEMATSU

MAIN PROGRAM

KEIZO KOKUBO

KATSUHISA HIGUCHI

SOUND PROGRAM

MINORU AKAO

SOUND ENGINEER

EIJI NAKAMURA

GRAPHIC DIRECTOR

YASUHIKO KAMATA

MASANORI HOSHINO

TETSUYA TAKAHASHI

STORY PLAN

MASATO KATO

EVENT PLAN

HIROYUKI ITOU

KEISUKE MATSUHARA

HIROKI CHIBA

FIELD PLAN

KEITA ETO

KENICHI NISHI

BATTLE PLAN

MAKOTO SHIMAMOTO

HARUYUKI NISHIDA

TOSHIAKI SUZUKI

BATTLE PROGRAM

TOSHIO ENDO

KIYOSHI YOSHII

WORLDMAP PROGRAM

KAZUMI KOBAYASHI

MENU PROGRAM

AKIHIRO SHIMIZU

VISUAL PROGRAM

KOJI SUGIMOTO

KEN NARITA

EFFECT GRAPHIC

HIROKATSU SASAKI

YUKIO NAKATANI

FIELD GRAPHIC

SHINICHIRO OKANIWA

MANABU DAISHIMA

TOSHIYA HASUI

MATSUZO ITAKURA

TETSUYA NOMURA

KAZUHIRO OKAWA

YOSHINORI OGURA

YUSUKE NAORA

TAKAMICHI SHIBUYA

SHINICHIRO HAMASAKA

AKIYOSHI MASUDA

MASAAKI HAYASHI

TAKAYUKI ODACHI

YASUYUKI HONNE

CHARACTER GRAPHIC

HIROSHI UCHIYAMA

TAIZO INUKAI

FUMI NAKASHIMA

MONSTER GRAPHIC

KOUICHI EBE

TSUTOMU TERADA

TADAHIRO USUDA

MAP DESIGN

MAMI KAWAI

AKANE HARUKI

HIROTO YAMAMOTO

HIDETOSHI KEZUKA

KANAME TANAKA

EXECUTIVE PRODUCER

TETSUO MIZUNO

HITOSHI TAKEMURA

HISASHI SUZUKI

Aus dem Abspann der US-Version.